The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. 0. Halberd. Death and Dying: Doomed, Dying, Unconscious, Wounded. Cast the Spell again, then roll a DC 10 flat check. All but the largest gems weigh about half as much as a coin, so about 2,000 gems is 1 Bulk. The exact effect depends on which weapon group your weapon belongs to, as listed below. Fireball Fireball Spell3 Evocation Fire Traditions arcane, primal Cast [two-actions] somatic, verbal Range 500 feet; Area 20-foot burst Saving Throw basic Reflex A roaring blast of. *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. AFAIK none of the Deities have Fireball on their Cleric Spells lists, so the only way to ever get the spell is by casting Wish or using a magic item like Necklace of Fireballs. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. Advice: Search Thread Search this Thread: TheGentlemanDM : Jul 27, 2020, 05:34 am. Cleric. You can hurl multiple beads, or even the whole necklace, as one action. You would roll a save listed in the spells description, if it has one. 437 4. 75 sec Critical Strike Chance: 6. Master tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock. Deny Advantage The assassin isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack. Area 30-foot emanation. Also, shout out to u/lumgeon for letting me use a quote of theirs from their quick guide to oracle mysteries. expression is the key here. But I don't fully understand why damage spells are considered suboptimal. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn. Some familiars are different, usually. 622 4. However, the animated bones of dragons, giants, and other great beasts make for dangerous foes. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. You choose the target for each missile individually. This is in the core system but I think it's better implemented in the module. Each dose is worth 10 gp for use in Crafting poisons, or 20 gp if the poison causes the confused or stupefied condition. Comparing fatal d10 and deadly d10 on a d6 weapon, for example, and noting that the average damage of a d10 is 5. But that's not your biggest problem. It can absorb 12 points of damage per level from, say, fire: equivalent to the maximum damage from two fireballs. Tiefling's 17th-level ancestry feat "Final Form" gives you an innate 7th-level Divine Vessel, but while in that Divine Vessel, it gives you an additional 6th-level chilling darkness, fireball, and lightning bolt, which you can use "once each per use of this feat". The damage is reduced by the hardness of the shield, and then the remaining damage is dealt to both you and the shield. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. View all other. Create and share character builds using core rules and homebrew materials, plus gamemaster tools. -Over 70 new and exciting abilities and actions to be taken aboard ship. A collection of tools, utilities, and other essential resources for playing and mastering Pathfinder Second Edition. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. A target can't be under the effect of more than one polymorph effect at a time. Specific, limited. You become trained in fighter class DC. Calculate, graph, and compare different classes, strikes, and spells. 0. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. When the wizard prepares a Fireball in a slot, they can't just "tone down" the Fireball into a Produce Flame. I know a lot of people always say that fireball is better than lighting bolt but I'm asking if that is assuming that the fireball is being measured to not hit allies, as to me while fireball has more power due to its higher range and being more likely to hit more enemies, but if your dm isnt going to allow. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Yes for the most part you have to pull it out and if your hands are full it is actually 2 extra actions (since you will have to pick up whatever you dropped. With the reduced casting time and boosted damage, you could cast Produce Flame 3 times per turn and the Multiple Attack Penalty would become a problem. Attempt a check using your unarmed attack modifier against the DC of the effect. You plant fear in the target; it must attempt a Will save. This, in a nutshell, remains true, although PF2e does attempt to add some baseline of versatility to all characters via Skill Feats. Creatures with this trait consist primarily of fire or have a magical connection to that element. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. … The fireball sets fire to combustibles and damages. A burst effect issues forth in all directions from a single corner of a square within the range of the effect, spreading in all directions to a specified radius. The monster can still try to break free by destroying. Evocation Fire Magical Wand. \$\endgroup\$ – Clarification on Necklace of Fireballs. Slowed always includes a value. Flashing Spark, Iron Sweep Adze, Axe. Success The creature takes half damage. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. Physical attacks are atracks that cause physical (piercing, bludgeoning or slashing) damage, as described on page 452 of the core rulebook. If the target is a willing living creature, you restore 1d8 Hit Points. *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. The large, bowl-shaped pod atop its body collects mineral-rich moisture—-whether runoff from cave walls or fresh blood. Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of erinyes and executioner devil soldiers as she sees fit. ago. Each necklace of fireballs contains a combination of spheres of various strengths. Usage. Staff of Fire (Major) Item 12. Spoilers. They don't play the system and are out of touch with the balance of the game or its general aspects Often advicing to "dump" stats which isn't a thing in PF2e, or ranking Zealot Barbarian as one of the worst barbarian subclasses because. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. They had choices of multiple actions and I was excited, thinking that all spells were going to receive. Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell’s effects or affect how it can be cast. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. To chime in on the fireball bit, I have a feeling that Paizo is going to reign in the metamagic shennanigans for 2e in exchange for casting at higher levels and "charging" it for more actions. Much like mind flyers want to plunge faerun into perpetual darkness by blocking out the sun. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Any number of targets - all of which have to be within 30' range. 0. At that distance 'retaliation' by anything other than another spellcaster becomes a moot point. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. Projectile Speed: 1040. It is important to note that a Wizard via the Spell Substitution Thesis can have access to any spell in the Arcane spell list with enough gold, and can prepare it in only ten minutes. Requirements You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points. This is a comprehensive build guide for the oracle class. Legendary old tracks through a windy desert’s sands. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. Cleric Spells 1st: Forge-Fire, Army-Cleaver, High Marshall, The Tempered. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you. 386 4. Fireball: [Reaction] (arcane, evocation, fire); Trigger A. The target chooses which roll to use the bonus on before rolling. 2. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. 274 4. This is called a critical specialization effect. Being able to speak these tongues can help you. Skill Feats Source Core Rulebook pg. Expert a nimble panther's tracks through a jungle, tracks obscured by rainfall. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. The only difference is element and area of impact. Prerequisites Strength 14; Dexterity 14. While holding it, you can use an action to expend 1 or more charges to cast the fireball spell (save DC 15) from it. Ancestry and background, initial proficiencies, arcane spellcasting, arcane school, arcane bond, arcane thesis. I feel fireball is a pretty good fireball-ey spell :) Secret Wizard. It is important to note that a Wizard via the Spell Substitution Thesis can have access to any spell in the Arcane spell list with enough gold, and can prepare it in only ten minutes. Most, if not all, of their mental ability modifiers are –5. Most simple damage spells do this. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. If anyone tries to overcharge a wand when it's already been overcharged that day, the. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. + 40 ft. The fireball fills an area equal. The downside is that even without using it, the feat also gives you weakness 10 to Good damage, and the ability to take Good damage even if you aren't evil. Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. Bulk L. Poor piercing damage also triggers 0 weaknesses. 297 4. The scaling is good, too, making Fireball a good baseline for measuring the effectiveness of other spells. Allowing any and everybody to do this really extremely devaluates this part of Elemental Sorcerors. While a character can generally get by with Taldane, also known as Common, knowing another language is vital in some regions. Activate Cast a. Three times per day, the gloves allow the wearer to treat a ranged magus spell as a spell with a range of “ touch ,” allowing him to deliver the spell with his spellstrike ability. Fireball [reaction] (arcane, evocation, fire); Trigger A living creature enters the sensor area. Hardness 5, HP 18 (BT 9); Immunities critical hits, object immunities, precision damage. Saving Throw basic Reflex . • 3 yr. 5 and the average damage of a d6 is 3. Heightened (9th) The status bonus increases to +3. Dubious Scholar :But if you can, a heightened fireball followed by two bespelled strikes from flurry is quite good DPR for a caster. I'm. A peshspine grenade deals the listed piercing damage and splash damage. PF2e goblin is more of a 'stick around the enemy' with Goblin Scuttle. Duration 1 minute. 0The following reagents are purified through long processes from their raw states for use in alchemical recipes. Author Wanderer's Guide. Throughout Golarion, Milani is also known as the Everbloom, as. Spell 1. Traditions divine, primal. Price. 0. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is undead, the icicle deals an additional 1d4 positive damage. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. The target's skin becomes covered in bark. Here is the Spell attack progression for primary casters. Source Core Rulebook pg. Removing Stupefied. A burst of fire explodes, dealing 6d6 fire damage; creatures in the area must attempt a Reflex save. Success: The target gains enfeebled 1. 0. Bulk. The biggest addition is unique familiar effects based off your patron. application. Hence Fireball energy beams can be a thing. It can absorb 12 points of damage per level from, say, fire: equivalent to the maximum damage. A vampiric creature consumes the blood of the living for sustenance. If you critically succeed at your attack roll, the target treats the result of its Fortitude save as one degree worse. One 18d6, three 16d6, five 14d6 (DC 39) This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. It can be used if those slots have already been. Counteract checks compare the power of two forces and determine which defeats the other. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. And with our spell of choice we can also slap a +2 metamagic via Empower Spell on. Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target. . Once cast, it didn't matter if the Rogue was behind a wall or in another room, as long as the message could find a way to the target, you were able to communicate with the target. Escape [one-action] You attempt to escape from being grabbed, immobilized, or restrained. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. 2. Being able to speak these tongues can help you. Archived post. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM’s discretion you might need to make an attack roll if the throw is unusually challenging. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. This blackened, heavily burned stick smells faintly of bat guano. The difference is that PF2e martials hit like trucks while 5e martials hit like kittens, so your damage relative to martials is down significantly. Spell 2. I hope you find it useful! Divine Gift: A Guide to the PF2e Oracle. The way I'm interpreting this is that you can detach multiple spheres at a time. Meteor Swarm is much more tame in PF2E than 5E for example. Item 5+. 2 Strike with class Fighter () after 0 previous strikes. Fireball has a range of 500 ft. This is the same across all spell DC categories here, even an opponent with. Fireball is exactly what it sounds like, you summon a raging ball of flames in a 20ft area somewhere close to you to burn through whatever is caught in it. 65 4. The relative damage of a PF2e blaster caster is not much lower than a 5e blaster caster, relative to the monsters they are hitting. If vision is your only precise sense, all creatures and objects are concealed from you. You’re flat-footed unless you have a climb Speed. Unattended objects also take this damage. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Traditions arcane, divine, primal. Adhesive The mimic is coated in an adhesive slime. It is not a requirement, but is usually needed for the spell to function. Spell 1. A pick designed solely for combat has a sturdy wooden shaft and a heavy. Pathfinder 2e damage calculator. Conditions. The staff has 10 charges. Your best guess is probably reach spell to throw it 30 feet further, so you can land it behind the enemies which means unless the players are mixing with the enemies, they wont get hit, and in that case, its a strategic choice to make sure they arent in the way of fireball. 598 4. But also unlike 5e, support matters. Burst. 630. Numerous varieties of the necklace of fireballs exist. 2) as well as the newest version of the AA module at the time of writing. Languages. If the target is a willing living creature, you restore 1d8 Hit Points. They should be proud. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). 619 4. Meteor swarm or magic missile. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. "Basic" is a link to the details. Try updating your PF2e system module to the latest and re-import the spells from the compendium. RedditNoremac. Can I contribute? A copy of the source is available on GitHub. If you succeed, that creature attempts a Fortitude save in order to determine the spell’s effect. If you want to use that specific bonus with another spell, that is a meta-magic effect and you would want a meta-magic item like. Good example is a goblin. Thus bombs, which are weapons, are physical attacks; and for bombs that deal "non-physical" damage, you could just say the shield wards a portion of the liquid or gas that explodes outward, but is still caustic against the shield because alchemy. Activating a catalyst is part of Casting the Spell. Fireball vs Lightning Bolt question. Heightened (+1) The damage increases by 2d6. It's no more damage than a fireball yet has far worse range, hits only two people, 3 if you spend an entire turn, causes MAP (so you can't toss out a 3rd action strike afterwards) and does nothing if you miss. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. Attempt an Athletics check against the target's Fortitude DC. Crew 1 pilot; Passengers 2. You’re gripped by fear and struggle to control your nerves. Stabilize. Fighter. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of. Huge, tusk-like fangs descend from an athach's upper jaw and prop. But also unlike 5e, support matters. -Templates for vessels of varying sizes and the NPC crews that sail them. Bulwark. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. (fireball, lightning bolt. 0. Why cast Fireball, which averages 35 HP of damage at 10th level, when you can give your fighter, who hits way harder than that, an extra swing every round? With the MAP added, Haste's biggest advantage is a bit of extra mobility, which is nice, but not game breaking. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. This staff resembles a blackened and burned length of ashen wood. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. No. Spells with worse targeting should have some other advantage, whether in a useful secondary 'rider' effect or just slightly better damage. Cast [two-actions] somatic, verbal. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). Mirror image only interacts with effects that require an attack roll. Uncommon Bard Cantrip Composition Emotion Enchantment Fear Mental. FAQ. The exact effect depends on which weapon group your weapon belongs to, as listed below. Fireball [reaction] (arcane, evocation, fire); Trigger A living creature enters the sensor area. Non magic -> +1 at 2 -> +2 at 10 -> +3 at 16. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability. You point your finger and determine the range (distance and height) at. Honestly RPGBOT isn't a good source for PF2e content in my opinion (and a majority of the PF2e community). Fireball: [Reaction] (arcane, evocation, fire); Trigger A living creature enters the sensor area. 0. View all high-tech. Kitsune are shapechangers with two forms: one. Whether the Fireball was cast using a standard action or a bonus action has no bearing on your ability to cast Counterspell, because the rules for casting spells as bonus actions only care about casting spells using a standard action in the same turn. This creature is a reanimated corpse. On page 613 of the Core Rulebook, Necklace of Fireballs says, "Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage ". If you’re counteracting an affliction, the DC. e. Apparently there is a sidebar for the creeper in healing someone completely turned into a thrall. Counteract checks compare the power of two forces and determine which defeats the other. You have fewer actions. Lubaiko provided the first flames of rebellion, literally igniting the first cart that led to the initial confrontation at a plantation on the outskirts of Eleder. Jan 2, 2015, 12:16 pm. Description An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber. PF2e seems much saner where you're giving up a feat or two to get some of the feats from the other class. Fireball H: An explosion of fire in an area burns creatures. The only move actions you can use while you're prone are Crawl and Stand. The options to improve blasting are also more limited. . And has committed to "combat surgery". Saves have critical successes, and critical failure. Duration until the end of your turn. Failure The target is frightened 2. If you critically succeed at your attack roll, the target treats the result of its Fortitude save as one degree worse. A fireball works underwater cause there is no clause in the spell says it doesn't and that's the limited specific effect the spell does. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. ” Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. 2) as well as the newest version of the AA module at the time of writing. Disable: Thievery DC 22 (expert) to erase the rune without triggering the sensor, or dispel magic (3rd level; counteract (DC 20) to counteract the rune . They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Range long (400 ft. Many of the Magus feats are designed with a melee Magus in mind so we are more free to pick up a both the Gunslinger Dedication and then a Spellcasting dedication for more spellslots to Spellstrike with in this build. i usually start fights with my rogue and his crossbow, he land a shot then get behind the line, waiting for the fighter to soak engagement. 00% Effectiveness of Added Damage: 240% Projectile Speed: 1040 Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. Ok_Historian_1066 • Also, each time I look at this I’m amazed. New comments cannot be posted and votes cannot be cast. The only difference is element and area of impact. You transform unrealized spell energy into a. In general spells effects travel in a line from source to target, and they cannot pass through solid material along the way. Source Core Rulebook pg. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. Coda. Nothing in medicine. If it succeeds, it takes effect, and if it fails, the spell has no effect on that. It smells faintly of soot and glows as if lit by embers. (886)Demon. When the PCs pursue a fleeing adversary or quarry—or someone chases them instead—adding twists and turns to the pursuit builds suspense and makes the outcome more uncertain than if it were based on Speed alone. For example, fireball is a 3rd level spell that does 6d6 damage. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. (1 - 60 of 183 results) Price ($) Shipping. The chases subsystem helps you create cinematic scenes where the PCs must quickly. They had choices of multiple actions and I was excited, thinking that all spells were going to receive such a treatment. The spell fireball says that. A, A, A (Attack, attack, attack) is the case where you just make three strikes. This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. Nature. Fireball Spell 3 . View all snares. Considering how a Wizard doesn't need to learn 4th - 10th level variants of Fireball to cast Fireball at those respective levels, I'd say it'd be asinine to stop a Sorcerer from preparing a higher level variant of a spell from their book for that reason, though obviously since it's not your signature spell, preparing Haste (7th) means that only your 7th level Sorcerer spell. Something like Fireball, Lightning Bolt or Cone of Cold. Fireball Fireball Spell 3 Evocation Fire Traditions arcane, primal Cast [two-actions] somatic, verbal Range 500 feet; Area 20-foot burst Saving Throw basic Reflex A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. • 2 yr. How Does It Work: Fireball Rune. You carefully move 5 feet. Range 30 feet; Targets 1 creature. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). 1st level MM shoots 1 dart per action. With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Duration 1 round. Fireball H: An explosion of fire in an area burns creatures. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. That goes entirely against the way magic works in Golarion or any other setting that uses PF2's magic system. Meteor swarm has the best damage if you fight anything bigger than a medium creature. -> You gain one Focus point. You don't need to put Flaming sphere, or Fireball in your repertoire in order to cast them from your staff, they just need to be among the spells you can learn. If the. Roll20® is the most complete solution for digital play. Your staff gets one point per spell level you can cast, so if you wanted to take fireball out of your repertoire, you could use your slots and one point to cast fireball anyway, or 3 points to. Each necklace of fireballs contains a combination of spheres of various strengths. You can be an intimidating presence. The number of actions you spend when Casting this Spell determines its targets, range. 132 2. Cantrip Healing Necromancy Positive. The Craft Requirements entry lists what kinds of spells the wand can hold. Fear Spell 1. On the other hand, if an enemy critically fails the save, which is more likely since AOEs are typically used on lower level enemies and enemy saves are based on level, the fireball deals double damage, or 12d6 equivalent. Fireball. The staff regains 1d6 + 4 expended charges daily at. 449 4. A ranged fighter delivers precise shots from a distance. 3. 0 When you use a Strike action or make a spell attack, you attempt a check called an attack roll. 298 4. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord. The burst of the fireball creates little pressure and generally conforms to the shape of the area in which it occurs. as the shot lands, i start casting AoE with my wizard and druid (mainly firebal and hail storm). The monster can still try to break free by destroying. They're typically mindless creatures, lacking many of the abilities that make other undead a serious threat.